Active, Engaged, Meaningful and Interactive: Putting the 'Education' Back in Educational Apps
Huffington Post - about 3 years
The holiday season is behind us, leaving in its wake newly-unwrapped gifts and a host of stimulating digital toys and games intricately designed to build our brains for the new world order. As parents, we are overwhelmed -- dare we say flummoxed -- by the sheer amount of so-called "educational" e-products that we can now buy for our children. Indeed, in the latest batch of holiday offerings we even saw the 2-in-1 ipotty from CTA Digital that provided "a comfortable and fun place to learn" while you are potty training your toddler. Oh my.
It's hard to believe that the iPad -- now so ubiquitous -- was only introduced in 2010. Already, a third of us own the device. By May of last year, over 775,000 apps had been developed for the iPad and over 20,000 of them were considered "educational." No wonder we are overwhelmed. How could we possibly sift through all of those apps to know which might or might not be good for our kids? Luckily, a mountain of evidence from the newly amalgamated
Huffington Post article